Esempio n. 1
0
        private void submit(object sender, DoWorkEventArgs e)
        {
#if ARCADE
            //Don't submit scores yet, no matter what.
            return;
#endif

#if NO_SCORE_SUBMIT
            NotificationManager.ShowMessage(LocalisationManager.GetString(OsuString.Score_SubmissionDisabled));
            return;
#endif

            GameBase.User.spriteInfo.Text = LocalisationManager.GetString(OsuString.Score_SubmittingScore);
            try
            {
                byte[] zipped = new byte[0];

                if (Pass)
                {
                    if (BeatmapManager.Current.onlinePersonalScore != null &&
                        TotalScore > BeatmapManager.Current.onlinePersonalScore.TotalScore)
                    {
                        BeatmapManager.Current.Scores.Clear();
                    }
                    //We should re-retrieve online scores no matter what, otherwise when clicking 'retry' the personal score won't be updated.

                    ReplayCompressed = SevenZipHelper.Compress(new ASCIIEncoding().GetBytes(ReplayString));

#if DEBUG
                    if (ReplayCompressed.Length < 100)
                    {
                        LoadLocalData();
                    }
#endif

                    zipped = ReplayCompressed;
                }

                pWebRequest req = new pWebRequest(General.WEB_ROOT + @"/web/osu-submit-modular.php");
                req.AddFile(@"score", zipped);

                string iv = null;

#if SUBMISSION_DEBUG
                File.AppendAllText(@"DEBUG.txt", @"Debug at " + DateTime.Now + @"\n");
#endif

                if (Pass)
                {
                    Process[] procs = GameBase.Processes;
                    GameBase.Processes = null;

                    if (procs == null || procs.Length == 0)
                    {
                        procs = Process.GetProcesses();
                    }
                    StringBuilder b = new StringBuilder();
                    foreach (Process p in procs)
                    {
                        string filename = string.Empty;
                        try
                        {
                            filename = p.MainModule.FileName;
                            FileInfo fi = new FileInfo(filename);
                            if (fi != null)
                            {
                                filename = CryptoHelper.GetMd5String(fi.Length.ToString()) + @" " + filename;
                            }
                        }
                        catch
                        {
                        }
                        b.AppendLine(filename + @" | " + p.ProcessName + @" (" + p.MainWindowTitle + @")");
                    }

#if SUBMISSION_DEBUG
                    File.AppendAllText(@"DEBUG.txt", @"Running Processes:\n" + b + @"\n\n");
#endif
                    req.AddParameter(@"pl", CryptoHelper.EncryptString(b.ToString(), Secrets.GetScoreSubmissionKey(), ref iv));
                }
                else
                {
                    req.AddParameter(@"x", Exit ? @"1" : @"0");
                    req.AddParameter(@"ft", FailTime.ToString());
                }

#if SUBMISSION_DEBUG
                File.AppendAllText(@"DEBUG.txt", @"\n1:" + onlineFormatted + @"\n");
                File.AppendAllText(@"DEBUG.txt", @"\n2:" + GameBase.clientHash + @"\n");
                File.AppendAllText(@"DEBUG.txt", @"\n3:" + iv + @"\n");
#endif

                req.AddParameter(@"score", CryptoHelper.EncryptString(onlineFormatted, Secrets.GetScoreSubmissionKey(), ref iv));
                req.AddParameter(@"fs", CryptoHelper.EncryptString(visualSettingsString, Secrets.GetScoreSubmissionKey(), ref iv));
                req.AddParameter(@"c1", GameBase.CreateUniqueId());
                req.AddParameter(@"pass", ConfigManager.sPassword);
                req.AddParameter(@"osuver", General.VERSION.ToString());
                req.AddParameter(@"s", CryptoHelper.EncryptString(GameBase.ClientHash, Secrets.GetScoreSubmissionKey(), ref iv));

                try
                {
                    if (Pass && ExtraData != null)
                    {
                        req.AddFile(@"i", ExtraData.ToArray());
                    }
                    else
                    {
                        req.AddParameter(@"i", string.Empty);
                    }
                }
                catch
                {
                }

                GameBase.ChangeAllowance++;

                ExtraData = null;

                req.AddParameter(@"iv", iv);

                int retryCount = Pass ? 10 : 2;
                int retryDelay = 7500;

                bool didError = false;

                while (retryCount-- > 0)
                {
                    try
                    {
                        req.BlockingPerform();
                        SubmissionResponseString = req.ResponseString;

#if SUBMISSION_DEBUG
                        Debug.Print(SubmissionResponseString);
                        File.AppendAllText(@"DEBUG.txt", @"\nres:" + SubmissionResponseString + @"\n\n\n\n\n-------------------\n\n\n\n");
#endif

                        if (SubmissionResponseString.Contains(@"error:"))
                        {
                            switch (SubmissionResponseString.Replace(@"error: ", string.Empty))
                            {
                            case @"reset":
                                BanchoClient.HandlePasswordReset();
                                break;

                            case @"verify":
                                BanchoClient.RequireVerification();
                                break;

                            case @"nouser":
                                NotificationManager.ShowMessage(LocalisationManager.GetString(OsuString.Score_ErrorNoUser));
                                break;

                            case @"pass":
                                NotificationManager.ShowMessage(LocalisationManager.GetString(OsuString.Score_ErrorPassword));
                                break;

                            case @"inactive":
                            case @"ban":
                                NotificationManager.ShowMessage("ERROR: Your account is no longer active.  Please send an email to [email protected] if you think this is a mistake.");
                                break;

                            case @"beatmap":
                                if (Beatmap != null && Beatmap.SubmissionStatus > osu_common.SubmissionStatus.Pending)
                                {
                                    NotificationManager.ShowMessage(LocalisationManager.GetString(OsuString.Score_ErrorBeatmap));
                                    Beatmap.SubmissionStatus = osu_common.SubmissionStatus.Unknown;
                                }
                                break;

                            case @"disabled":
                                NotificationManager.ShowMessage(LocalisationManager.GetString(OsuString.Score_ErrorDisabled));
                                break;

                            case @"oldver":
                                NotificationManager.ShowMessage(LocalisationManager.GetString(OsuString.Score_ErrorVersion));
                                GameBase.CheckForUpdates(true);
                                break;

                            case @"no":
                                break;
                            }
                            didError = true;
                        }
                        break;
                    }
                    catch
                    {
                    }

                    if (retryDelay >= 60000)
                    {
                        NotificationManager.ShowMessage(string.Format(LocalisationManager.GetString(OsuString.Score_SubmissionFailed), (retryDelay / 60000)));
                    }
                    Thread.Sleep(retryDelay);
                    retryDelay *= 2;
                }

                if (didError)
                {
                    SubmissionStatus = ScoreSubmissionStatus.Complete;
                    return;
                }
            }
            catch (Exception ex)
            {
            }

            if (SubmissionComplete != null)
            {
                SubmissionComplete(this);
            }

            SubmissionStatus = ScoreSubmissionStatus.Complete;

            if (!Pass)
            {
                GameBase.User.Refresh();
            }
        }