void moveBallToClosest() { Vector3 position = ball.transform.position; o1Closest = getClosest(o1List); o2Closest = getClosest(o2List); var distance1 = (o1Closest.transform.position - position).magnitude; var distance2 = (o2Closest.transform.position - position).magnitude; if (ballCont.getVel().magnitude > 3) { return; } if (distance1 < distance2 && distance1 < 2.1f) { ball.transform.position = new Vector3(o1Closest.transform.position.x - 1.3f, o1Closest.transform.position.y, -0.1f); whoHasTheBall = Takım.RED; o1Closest.GetComponent <Rigidbody2D>().velocity = new Vector3(0, 0, 0); } else if (distance2 < 2.1f) { ball.transform.position = new Vector3(o2Closest.transform.position.x + 1.3f, o2Closest.transform.position.y, -0.1f); whoHasTheBall = Takım.BLUE; o2Closest.GetComponent <Rigidbody2D>().velocity = new Vector3(0, 0, 0); } else { //whoHasTheBall=Takım.NONE; } }
void setPostY(float d_y) { float speed = Math.Abs(ballCont.getVel().x); var pos = transform.position; pos.y = d_y; transform.position = Vector3.Lerp(this.transform.position, pos, speed / 120); }