Esempio n. 1
0
 private void Awake()
 {
     if (I == null)
     {
         I = this;
     }
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     ballCont   = ball.GetComponent <BallContoller>();
     o1List     = new List <GameObject>(new GameObject[] { o2, o3, o4, o5 });
     o2List     = new List <GameObject>(new GameObject[] { o7, o8, o9, o11 });
     orginList1 = new List <Vector3>();
     orginList2 = new List <Vector3>();
     for (int i = 0; i < o1List.Count; i++)
     {
         orginList1.Add(new Vector3(o1List[i].transform.position.x, o1List[i].transform.position.y));
     }
     for (int i = 0; i < o2List.Count; i++)
     {
         orginList2.Add(new Vector3(o2List[i].transform.position.x, o2List[i].transform.position.y));
     }
     for (int i = 0; i < o1List.Count; i++)
     {
         attackList1.Add(new Vector3(o1List[i].transform.position.x - 4, o1List[i].transform.position.y));
     }
     for (int i = 0; i < o2List.Count; i++)
     {
         attackList2.Add(new Vector3(o2List[i].transform.position.x + 4, o2List[i].transform.position.y));
     }
     for (int i = 0; i < o1List.Count; i++)
     {
         aattackList1.Add(new Vector3(o1List[i].transform.position.x - 7, o1List[i].transform.position.y));
     }
     for (int i = 0; i < o2List.Count; i++)
     {
         aattackList2.Add(new Vector3(o2List[i].transform.position.x + 7, o2List[i].transform.position.y));
     }
     for (int i = 0; i < o1List.Count; i++)
     {
         defList1.Add(new Vector3(o1List[i].transform.position.x + 2, o1List[i].transform.position.y));
     }
     for (int i = 0; i < o2List.Count; i++)
     {
         defList2.Add(new Vector3(o2List[i].transform.position.x - 2, o2List[i].transform.position.y));
     }
     for (int i = 0; i < o1List.Count; i++)
     {
         adefList1.Add(new Vector3(o1List[i].transform.position.x + 1, o1List[i].transform.position.y));
     }
     for (int i = 0; i < o2List.Count; i++)
     {
         adefList2.Add(new Vector3(o2List[i].transform.position.x - 1, o2List[i].transform.position.y));
     }
 }
 // Use this for initialization
 void Start()
 {
     ballCont = ball.GetComponent <BallContoller>();
 }