public void UpdateUnusedAssets()
        {
            var all           = new HashSet <string>(_forward.Keys);
            var withBacklinks =
                new HashSet <string>(Backward.Where(kv => kv.Value.Lookup.Count > 0).Select(kv => kv.Key));

            all.ExceptWith(withBacklinks);
            all.RemoveWhere(SearchUtils.IsFileIgrnoredBySettings);

            var unusedAssets = all;

            var scenes = unusedAssets.Where(s =>
                                            AssetDatabase.GetMainAssetTypeAtPath(s).IsAssignableFromInverse(typeof(SceneAsset))).ToArray();

            unusedAssets.ExceptWith(scenes);
            var files = unusedAssets;

            UnusedFiles = new Dictionary <string, long>();

            foreach (var file in files)
            {
                UnusedFiles[file] = CommonUtils.Size(file);
            }

            UnusedScenes = new Dictionary <string, long>();
            foreach (var scene in scenes)
            {
                UnusedScenes[scene] = CommonUtils.Size(scene);
            }

            // UpdateFoldersWithQty();
            foreach (var folder in Folders)
            {
                var  unusedFilesQty  = UnusedFiles.Count(p => p.Key.StartsWith(folder));
                var  unusedScenesQty = UnusedScenes.Count(p => p.Key.StartsWith(folder));
                long size            = 0;
                size  = UnusedFiles.Where((p => p.Key.StartsWith(folder))).Sum(p => p.Value);
                size += UnusedScenes.Where(p => p.Key.StartsWith(folder)).Sum(p => p.Value);

                FoldersWithQty.TryGetValue(folder, out var folderWithQty);
                if (folderWithQty == null)
                {
                    FoldersWithQty.Add(folder, new UnusedQty(unusedFilesQty, unusedScenesQty, size));
                }
                else
                {
                    folderWithQty.UnusedFilesQty  = unusedFilesQty;
                    folderWithQty.UnusedScenesQty = unusedScenesQty;
                    folderWithQty.UnusedSize      = size;
                }
            }
        }