Esempio n. 1
0
 public void OnOffSound(GameObject buttonPressed)
 {
     if (buttonPressed.name == "Sounds")
     {
         if (SoundsEnabled == true)
         {
             SoundsEnabled = false;
             buttonPressed.GetComponent <Image>().sprite = soundOff;
             SoundManager.Mute();
             BackgroundMusic.Mute();
             EngineSound.Mute();
         }
         else
         {
             buttonPressed.GetComponent <Image>().sprite = soundOn;
             SoundsEnabled = true;
             SoundManager.UnMute();
             BackgroundMusic.UnMute();
             EngineSound.UnMute();
         }
     }
 }
Esempio n. 2
0
    private IEnumerator ToGame()
    {
        fade.raycastTarget = true;
        if (!ending)
        {
            BackgroundMusic.Mute();
        }
        _process      = false;
        input.enabled = false;
        var time = 0f;

        while (time < fadeDuration)
        {
            fade.color = Color.Lerp(Color.clear, Color.black, time / fadeDuration);

            yield return(null);

            time += Time.deltaTime;
        }

        fade.color = Color.black;
        gameplay.gameObject.SetActive(true);
        visibility.SetActive(false);

        if (ending)
        {
            credits.gameObject.SetActive(true);
        }
        else
        {
            generator.index += 1;
            yield return(generator.Generator());
        }

        time = 0f;

        while (time < fadeDuration)
        {
            fade.color = Color.Lerp(Color.black, Color.clear, time / fadeDuration);

            yield return(null);

            time += Time.deltaTime;
        }

        fade.color = Color.clear;
        gameObject.SetActive(false);
        visibility.SetActive(true);

        if (!ending)
        {
            BackgroundMusic.ClearQueue();
            BackgroundMusic.UnMute();
            tracks.QueueTrack(track);
        }
        else
        {
            SetDialogue(eng, jpn, states);
            ending                  = false;
            generator.index         = 0;
            LevelChecker.sheepCount = 0;
        }

        _process           = true;
        input.enabled      = true;
        fade.raycastTarget = false;
    }