void audioBossStop() { soundAttackIntro.StopMusic(); soundAttackLoop.StopMusic(); soundAttackWin.StopMusic(); mainBgMusic.PlayMusic(); }
public void EndStory() { EndIvernTimeline(); ivernTheme.StopMusic(); mainTheme.PlayMusic(); GetComponent <Collider2D>().enabled = false; //isStoryTelling = false; }
public void YouWin() { youWin.SetActive(true); player.SetActive(false); backgroundMusic.StopMusic(); }