public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Blighted Crusher");
     Tooltip.SetDefault("Fires ominous waves that place temporary blight marks on enemies\nRight-click to dash on a three second cooldown\nDash through marked enemies to cleanse them in blighted fire");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/BlightedCrusher");
 }
Esempio n. 2
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Devil's Knife");
     Tooltip.SetDefault("Has a chance to create a living flame when destroyed");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/DevilKnifeMask");
 }
Esempio n. 3
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Needle Bow");
     Tooltip.SetDefault("Has a chance to fire homing lasers on hit");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/Needler");
 }
Esempio n. 4
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Spirit Slasher");
     Tooltip.SetDefault("Fires a returning scythe blade");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/SpiritSlasher");
 }
Esempio n. 5
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Blackhole Mirror");
     Tooltip.SetDefault("Uses absorbed light to disintegrate nearby enemies \n'Fueled by the light of the cosmos'");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/Items/ItemSets/Vanta/Vanta_Magic/Vanta_Magic_Glow");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Haunting Tome");
     Tooltip.SetDefault("Damages enemies at your cursor");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/SpiritFlameTome");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Lightning Chainblaster");
     Tooltip.SetDefault("");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/LightningChainblaster");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Cursed Enticer");
     Tooltip.SetDefault("Creates a miniature eater that infests killed enemies, spawning more eaters");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/CursedEnticer");
 }
Esempio n. 9
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Galactica");
     Tooltip.SetDefault("Conjures astral arrows in addition to firing arrows normally");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/Galactica");
 }
Esempio n. 10
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Blighted Bow");
     Tooltip.SetDefault("Fires a spread of blighted arrows\nCritical hits summon portals of dark energy");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/BlightedBow");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Vortex Launcher");
     Tooltip.SetDefault("'Fires a rocket that tears the fabric of space'");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/VortexLauncher");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Cosmic Sceptre");
     Tooltip.SetDefault("Fires homing bolts, has a chance to launch a meteor instead");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/CosmorockStaff");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Staff of Hephaestus");
     Tooltip.SetDefault("Fires a barrage of molten blades");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/StaffOfHephaestus");
 }
Esempio n. 14
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Lightning Sphere");
     Tooltip.SetDefault("Summons an orb of electricity that shoots lightning at nearby enemies");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/VortexSphere");
 }
Esempio n. 15
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Muramisian Spectre");
     Tooltip.SetDefault("Fires spectre bolts on hit");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/MuramisianSpectre");
 }
Esempio n. 16
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Unstable Gladius");
     Tooltip.SetDefault("Critical hits boost the defense of you and nearby allies");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/ProtectorStab");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Cosmos Blade");
     Tooltip.SetDefault("Fires a spread of short-ranged meteors");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/cosmorock_sword");
 }
Esempio n. 18
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Cosmos Kunai");
     Tooltip.SetDefault("Throw an endless slew of rebounding explosive kunai");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/CosmosKunai");
 }
Esempio n. 19
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Dark Matter Blaster");
     Tooltip.SetDefault("'Purges your foes with absorbed rainbow light'");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/Items/ItemSets/Vanta/Vanta_Ranged/Vanta_Ranged_Glow");
 }
Esempio n. 20
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Beech-orang");
     Tooltip.SetDefault("Pierces enemies infinetly");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/Beechorang");
 }
Esempio n. 21
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Eventide");
     Tooltip.SetDefault("Fires a bolt of void energy that creates a singularity on impact");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/Eventide");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Meteor Swarm Staff");
     Tooltip.SetDefault("Showers down defense-lowering meteors and comet shards");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/MeteorSwarmStaff");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Paradox Pistol");
     Tooltip.SetDefault("Fires another bullet when a bullet hits an enemy, which can create another bullet, which can create another bullet...");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/ParadoxPistols");
 }
Esempio n. 24
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Devil's Trident");
     Tooltip.SetDefault("Casts a demonic pitchfork that explodes into an inferno");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/DevilTrident");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Terrestrial Boomerang");
     Tooltip.SetDefault("");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/NightlyBoomerang");
 }
Esempio n. 26
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Phantomheart Wand");
     Tooltip.SetDefault("Unleashes a torrent of homing souls that phase through walls");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/PhantomheartWand");
 }
Esempio n. 27
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Blight Blaster");
     Tooltip.SetDefault("Fires a salvo of blighted energy");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/BlightPistol");
 }
Esempio n. 28
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Voidbolt Staff");
     Tooltip.SetDefault("Fires a chargeable shadowbeam \nHolding left click will charge the weapon, release to shoot \nCharging will increase the beam's power");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/VoidboltStaff");
 }
Esempio n. 29
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 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Spiritfire Dagger");
     Tooltip.SetDefault("Ricochets off of tiles, exploding into ghastly fire");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/SpiritfireDagger");
 }
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Cosmorock Revolver");
     Tooltip.SetDefault("Converts bullets into bouncing pulses of energy \nThe effects of the energy pulse change depending on the bullets used");
     BTFAGlowmask.AddGlowMask(item.type, "ForgottenMemories/GlowMasks/CosmorockRevolver");
 }