Esempio n. 1
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 public void StartBiwControllers()
 {
     biwModeController.EnterEditMode(sceneToEdit);
     builderInWorldEntityHandler.EnterEditMode(sceneToEdit);
     biwFloorHandler.EnterEditMode(sceneToEdit);
     biwCreatorController.EnterEditMode(sceneToEdit);
     biwPublishController.EnterEditMode(sceneToEdit);
     bIWInputHandler.EnterEditMode(sceneToEdit);
     outlinerController.EnterEditMode(sceneToEdit);
 }
Esempio n. 2
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    protected override IEnumerator SetUp()
    {
        yield return(base.SetUp());

        controller = Resources.FindObjectsOfTypeAll <BuilderInWorldController>()[0];

        controller.InitGameObjects();
        controller.FindSceneToEdit();
        controller.InitControllers();

        biwPublishController = controller.biwPublishController;
        biwPublishController.EnterEditMode(scene);

        biwEntityHandler = controller.builderInWorldEntityHandler;
        biwEntityHandler.EnterEditMode(scene);
    }
Esempio n. 3
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    protected override IEnumerator SetUp()
    {
        yield return(base.SetUp());

        biwPublishController = new BIWPublishController();
        biwEntityHandler     = new BIWEntityHandler();
        var referencesController = BIWTestHelper.CreateReferencesControllerWithGenericMocks(
            biwPublishController,
            biwEntityHandler
            );

        biwPublishController.Init(referencesController);
        biwEntityHandler.Init(referencesController);

        biwPublishController.EnterEditMode(scene);
        biwEntityHandler.EnterEditMode(scene);
    }