public void StartBiwControllers() { biwModeController.EnterEditMode(sceneToEdit); builderInWorldEntityHandler.EnterEditMode(sceneToEdit); biwFloorHandler.EnterEditMode(sceneToEdit); biwCreatorController.EnterEditMode(sceneToEdit); biwPublishController.EnterEditMode(sceneToEdit); bIWInputHandler.EnterEditMode(sceneToEdit); outlinerController.EnterEditMode(sceneToEdit); }
protected override IEnumerator SetUp() { yield return(base.SetUp()); controller = Resources.FindObjectsOfTypeAll <BuilderInWorldController>()[0]; controller.InitGameObjects(); controller.FindSceneToEdit(); controller.InitControllers(); biwPublishController = controller.biwPublishController; biwPublishController.EnterEditMode(scene); biwEntityHandler = controller.builderInWorldEntityHandler; biwEntityHandler.EnterEditMode(scene); }
protected override IEnumerator SetUp() { yield return(base.SetUp()); biwPublishController = new BIWPublishController(); biwEntityHandler = new BIWEntityHandler(); var referencesController = BIWTestHelper.CreateReferencesControllerWithGenericMocks( biwPublishController, biwEntityHandler ); biwPublishController.Init(referencesController); biwEntityHandler.Init(referencesController); biwPublishController.EnterEditMode(scene); biwEntityHandler.EnterEditMode(scene); }