public void PlayBGM(BGMKey key) { bgmAudioSource.Stop(); bgmAudioSource.clip = bgmClipMap[key]; bgmAudioSource.loop = true; bgmAudioSource.Play(); }
/// <summary> /// BGMを再生 /// </summary> /// <param name="key">Key.</param> public void PlayBGM(BGMKey key) { if (!_BGM_Map.ContainsKey(key)) { _BGM_Map.Add(key, ResourcesManager.Instance.GetBGM(_BGM_PathMap [key])); } _bgmSource.clip = _BGM_Map [key]; _bgmSource.Play(); }