// check if AudioSurface Contains texture in TextureName List private bool ContainsTexture(string name, AudioSurface surface) { foreach (string _name in surface.TextureOrMaterialNames) if (name.Contains(_name)) return true; return false; }
// check if AudioSurface Contains texture in TextureName List private bool ContainsTexture(string name, AudioSurface surface) { foreach (string _name in surface.TextureOrMaterialNames) { if (name.Contains(_name)) { return(true); } } return(false); }
public static bool TryGetAudioSurface(Collider2D collider, out AudioSurface audioSurface) { return(Instance.m_AudioSurfaceCache.TryGetValue(collider, out audioSurface)); }