void Awake() { //singleton if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject);
private void Awake() { bInited = false; oThrusterEmission = oThruster.emission; oThrusterEmission.enabled = false; oWallsCollEmission = oWallsColl.emission; oWallsCollEmission.enabled = false; asm = GameObject.Find("AudioStateMachineDND").GetComponent <AudioStateMachine>(); FULL_HEALTH = GameLevel.theReplay.bEasyMode ? 7.5f : 1.5f; fShipHealth = FULL_HEALTH; fLastShipHealth = FULL_HEALTH; }