public void Init() { Localization.selectLanguage("RU"); m_gameSpeed = 1.0f; var rocketPrefab = RocketList.GetRocketPrefab(0); var enginePrefab = RocketList.GetEnginePrefab(0); m_rocketControl = RocketControl.Create(rocketPrefab, enginePrefab, m_playerTransform); OnRocketCreated?.Invoke(m_rocketControl); soundController.PlayMusic(Resources.Load <AudioClip>(AudioList.getAudioPath(getAudioNames() [0]))); SetPause(true); }