private void Awake() { if (fxPlayer != null) { Destroy(this); } else { fxPlayer = this; } audioPlayer = GetComponent <AudioSource>(); }
void Start() { _rigidbody = GetComponent <Rigidbody>(); _basePosition = transform.position; Collider collider = GetComponent <Collider>(); if (collider) { _height = collider.bounds.size.y; } audioFxPlayer = GameObject.FindWithTag("AudioManager").GetComponent <AudioFXPlayer>(); }