//creates the lists and intialises them public void InitialiseAudioClass() { playerNationality = new string[4]; audioRange = new List <AudioForceStruct>(); audioDatabase = new AudioDatabaseStructure(); audioDatabase.Intialise(); SetDefaultAudio(); AllMaterials(); }
////creates the lists and intialises them void Awake() { Debug.Log("Awake"); playerNationality = new string[4]; audioRange = new List <AudioForceStruct>(); audioDatabase = new AudioDatabaseStructure(); audioDatabase.Intialise(); SetDefaultAudio(); AllMaterials(); }