// Start is called before the first frame update void Start() { playerControl = player.GetComponent <PlayerController>(); screens = Room1.transform.GetChild(3).GetComponent <ScreenController>(); lighting = Room1.transform.GetChild(1).GetComponent <Lighting>(); lighting.ActivateLight(3); lighting.ActivateLight(4); audience.playClip(9); Room2.SetActive(false); Room3.SetActive(false); Room4.SetActive(false); }
// Simple Code that Checks to see if a Victory has been Achieved private void checkVictory() { if ((target == currentNumber) && (maxPills == currentNumberofPills)) { victory = true; } if ((target != currentNumber) && (maxPills == currentNumberofPills)) { audience.playClip(3); narrator.playClip(8); loser = true; } }