// Start is called before the first frame update
 void Start()
 {
     playerControl = player.GetComponent <PlayerController>();
     screens       = Room1.transform.GetChild(3).GetComponent <ScreenController>();
     lighting      = Room1.transform.GetChild(1).GetComponent <Lighting>();
     lighting.ActivateLight(3);
     lighting.ActivateLight(4);
     audience.playClip(9);
     Room2.SetActive(false);
     Room3.SetActive(false);
     Room4.SetActive(false);
 }
    // Simple Code that Checks to see if a Victory has been Achieved
    private void checkVictory()
    {
        if ((target == currentNumber) && (maxPills == currentNumberofPills))
        {
            victory = true;
        }

        if ((target != currentNumber) && (maxPills == currentNumberofPills))
        {
            audience.playClip(3);
            narrator.playClip(8);
            loser = true;
        }
    }