Esempio n. 1
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 /// <summary>
 /// Switches between Unity 3D scenes
 /// </summary>
 /// <param name="name">Scene name</param>
 public static void ChangeScene(string name)
 {
     DI.Flush();
     InventoryManager.Reset();
     AttributeManager.Reset();
     Time.timeScale = 1;
     SceneManager.LoadScene(name);
 }