static void Main(string[] args) { GUN.Init(); AttributeManager = new AttributeManager(); Server = new GUNetServer(new GUNServerSettings(AttributeManager, "1.0", IPAddress.Parse("127.0.0.1"), 8888, false, 12, 12, 0, true, new NullAuthenticator())); Server.StartServer(); WebServer = new WebServer(); AttributeManager.AddClass(new ClientCommunicator()); new Thread(InputThread).Start(); while (true) { Server.HandleNetworkingData(); Console.Title = "Server - " + Server.Clients.Count; Thread.Sleep(1); } }