private void SetRewardInfo(PItem2[] itemlist, List <Transform> tranList, bool first = false) { for (int i = 0; i < tranList.Count; i++) { tranList[i].SafeSetActive(false); } var index = 0; for (int i = 0; i < itemlist.Length; i++) { var info = itemlist[i]; if (info == null || index >= tranList.Count) { continue; } var prop = ConfigManager.Get <PropItemInfo>(info.itemTypeId); if (!prop || !prop.IsValidVocation(modulePlayer.proto)) { continue; } if (first && prop.itemType == PropType.WallPaper && prop.subType == 1) { if (prop == null || prop.mesh == null || prop.mesh.Length < 1) { continue; } m_saveBtn.onClick.RemoveAllListeners(); m_saveBtn.onClick.AddListener(delegate { TakePhoto(prop.mesh[0]); }); UIDynamicImage.LoadImage(m_photo.transform, prop.mesh[0]); for (int j = 0; j < m_lockObj.Count; j++) { if (j + 1 >= prop.mesh.Length) { continue; } AtlasHelper.SetPuzzle(m_lockObj[j].gameObject, prop.mesh[j + 1], null, true); } continue; } tranList[index].SafeSetActive(true); Util.SetItemInfo(tranList[index], prop, info.level, (int)info.num, false, info.star); if (!(prop.itemType == PropType.WallPaper && prop.subType == 1)) { var btn = tranList[index].GetComponentDefault <Button>(); btn.onClick.RemoveAllListeners(); btn.onClick.AddListener(delegate { moduleGlobal.UpdateGlobalTip(info, true, false); }); } index++; } }