private void Form1_Load(object sender, EventArgs e) { //Create Player player1 = new Player(); //Create Atlas Atlas.BuildAtlas(player1); LoadTiles(); //Set Current Map GameState.CurrentMap = Atlas.Maps[player1.Map]; //Load Current Map into Map Array object MapExtract = GameState.CurrentMap.LoadMapFromFile(); if (player1.HasHouse) { MapExtract[player1.HouseX, player1.HouseY] = "H"; } TranslateMap(); GameTimer.Enabled = true; }