// Use this for initialization void Start() { for (int i = 0; i < FlypanEffect.Length; i++) { FlypanEffect[i].SetActive(false); } atk = GetComponent <AtkPlayer>(); }
// Use this for initialization void Awake() { knife = GetComponent <Knife>(); PlayerBullet.SetOriginal(BulletPrefab); atk = GetComponent <AtkPlayer>(); }