Esempio n. 1
0
        public override string ToString()
        {
            string ret = "";

            ret += "CardTemplate{[" + Id + "][" + Name + "][" + Cost.ToString() + "][" + Type + "]";

            if (Type == "Minion")
            {
                if (Race != String.Empty)
                {
                    ret += "[" + Race + "]";
                }
                ret += "[" + Atk.ToString() + "]";
                ret += "[" + Health.ToString() + "]";
            }
            else if (Type == "Weapon")
            {
                ret += "[" + Atk.ToString() + "]";
                ret += "[" + Durability.ToString() + "]";
            }


            ret += "}";


            return(ret);
        }
Esempio n. 2
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 // Start is called before the first frame update
 void Start()
 {
     StartCoroutine(SetMoves());
     //MoveId1 = Random.Range(1, 6);
     //MoveId2 = Random.Range(6, 11);
     //MoveId3 = Random.Range(11, 16);
     //MoveId4 = Random.Range(16, 21);
     name = "The Player";
     //    es = Enemy.GetComponent<EnemyScr>();
     //we are going to want to start the player off with two random moves, one to attack, one to defend
     Stuntime        = -1;
     Muck            = -1;
     IsCharacterTurn = true;
     StartAtk        = 10;
     StartDef        = 10;
     StartLuck       = 10;
     AtkText.text    = "Atk X " + Atk.ToString();
     DefText.text    = "Def X " + Def.ToString();
     LuckText.text   = "Luck X " + Luck.ToString();
     LvlText.text    = "Lvl X " + Lvl.ToString();
     ChipsText.text  = "Chips X " + Chips.ToString();
     //   MoveId1 = 0; //id for first move
     // MoveId2 = 0; //id for second move
     // MoveId3 = 0; //id for third move
     // MoveId4 = 0; //id for fourth move
 }
Esempio n. 3
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        public Image GetPreview()
        {
            ControlPlus.TipImage tipData = new ControlPlus.TipImage(160);
            tipData.AddTextNewLine(string.Format("{0} Lv{1}", Name, Level.ToString()), Camp == CampConfig.Indexer.Reborn ? "Lime" : "Red", 20);

            tipData.AddTextNewLine("", "White", 20);
            tipData.AddImageXY(HSIcons.GetIconsByEName("hatt1"), 0, 0, 32, 32, 5, 20, 20, 20);
            tipData.AddTextOff(Atk.ToString(), "White", 30);
            tipData.AddImageXY(HSIcons.GetIconsByEName("hatt2"), 0, 0, 32, 32, 5 + 80, 20, 20, 20);
            tipData.AddTextOff(Def.ToString(), "White", 30 + 80);

            tipData.AddTextNewLine("", "White", 20);
            tipData.AddImageXY(HSIcons.GetIconsByEName("hatt5"), 0, 0, 32, 32, 5, 40, 20, 20);
            tipData.AddTextOff(Mov.ToString(), "White", 30);
            tipData.AddImageXY(HSIcons.GetIconsByEName("hatt8"), 0, 0, 32, 32, 5 + 80, 40, 20, 20);
            tipData.AddTextOff(Range.ToString(), "White", 30 + 80);

            tipData.AddTextNewLine("", "White", 20);
            tipData.AddImageXY(HSIcons.GetIconsByEName("hatt7"), 0, 0, 32, 32, 5, 60, 20, 20);
            tipData.AddTextOff(string.Format("{0}/{1}", LeftHp, baseAttr.Hp), "White", 30);

            return(tipData.Image);
        }
 public void UpdateStats()
 {
     cultistCountText.text = units.ToString();
     terAtkText.text       = Atk.ToString();
     terDefText.text       = Def.ToString();
 }
Esempio n. 5
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        // This method is only called when a frame is going to be displayed
        // Avoids unnecessary costly functions
        public void DisplayPrep()
        {
            if (FrameType != FrameType.Method5Natures &&
                FrameType != FrameType.BredAlternate &&
                FrameType != FrameType.BredSplit &&
                FrameType != FrameType.Bred &&
                FrameType != FrameType.DPPtBred &&
                FrameType != FrameType.HGSSBred &&
                FrameType != FrameType.BWBred &&
                FrameType != FrameType.BWBredInternational &&
                FrameType != FrameType.RSBredUpper &&
                FrameType != FrameType.RSBredUpperSplit)
            {
                DisplayHp  = Hp.ToString();
                DisplayAtk = Atk.ToString();
                DisplayDef = Def.ToString();
                DisplaySpa = Spa.ToString();
                DisplaySpd = Spd.ToString();
                DisplaySpe = Spe.ToString();
            }

            if (FrameType == FrameType.BWBred ||
                FrameType == FrameType.BWBredInternational)
            {
                var rngArray = new uint[6];
                rngArray[0] = inh1;
                rngArray[1] = inh2;
                rngArray[2] = inh3;
                rngArray[3] = par1;
                rngArray[4] = par2;
                rngArray[5] = par3;

                DisplayHpAlt  = Hp.ToString();
                DisplayAtkAlt = Atk.ToString();
                DisplayDefAlt = Def.ToString();
                DisplaySpaAlt = Spa.ToString();
                DisplaySpdAlt = Spd.ToString();
                DisplaySpeAlt = Spe.ToString();

                for (uint cnt = 0; cnt < 3; cnt++)
                {
                    uint parent = rngArray[3 + cnt] & 1;

                    //  We have our parent and we have our slot, so lets
                    //  put them in the correct place here
                    string parentString = (parent == 1 ? "Fe" : "Ma");

                    switch (rngArray[cnt])
                    {
                    case 0:
                        DisplayHp = parentString;
                        break;

                    case 1:
                        DisplayAtk = parentString;
                        break;

                    case 2:
                        DisplayDef = parentString;
                        break;

                    case 3:
                        DisplaySpa = parentString;
                        break;

                    case 4:
                        DisplaySpd = parentString;
                        break;

                    case 5:
                        DisplaySpe = parentString;
                        break;
                    }
                }
            }
        }
Esempio n. 6
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		public void EmitTextChanged (Atk.TextChangedDetail detail, int position, int length, string curText)
		{
			if (curText == null)
				curText = Text;
			GLib.Timeout.Add (0, new GLib.TimeoutHandler (delegate {
				cachedText = curText.Substring (position, length);
				cachedTextStart = position;
				cachedTextEnd = position + length;
				GLib.Signal.Emit (resource, "text_changed::" + detail.ToString ().ToLower (),
					position, length);
				cachedText = null;
				return false;
			}));
		}
Esempio n. 7
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    public IEnumerator CreateEnemy()
    {
        TraitScr.ShouldSpin   = false;
        ElementScr.ShouldSpin = false;
        MonsterScr.ShouldSpin = false;
        IsCharacterTurn       = false;
        ps.IsCharacterTurn    = true;
        wait = false;
        pc   = ps.GetComponent <Character>();
        ec   = es.GetComponent <Character>();

        //new ids and stats
        ElementId = Random.Range(1, 6);
        TraitId   = Random.Range(6, 11);
        MonsterId = Random.Range(11, 16);
        Muck      = -1;
        Chips     = 100 + (ps.Lvl * 10);
        Atk       = 0;
        Def       = 0;
        Luck      = 0;
        Frozen    = false;
        setTrait(TraitId);
        setElement(ElementId);
        setMonster(MonsterId);
        float a = (float)Atk * (((float)ps.Lvl * 0.1f) + 0.2f);
        float d = (float)Def * (((float)ps.Lvl * 0.1f) + 0.2f);
        float l = (float)Luck * (((float)ps.Lvl * 0.1f) + 0.2f);

        Atk      = (int)a;
        Def      = (int)d;
        Luck     = (int)l;
        Stuntime = -1;


        AtkText.text   = "Atk X " + Atk.ToString();
        DefText.text   = "Def X " + Def.ToString();
        LuckText.text  = "Luck X " + Luck.ToString();
        ChipsText.text = "Chips X " + Chips.ToString();
        name           = NameText.text;

        //declare the monster
        Description.text        = "A " + name + " appears!";
        mm.b1.interactable      = true;
        mm.b2.interactable      = true;
        mm.b3.interactable      = true;
        mm.b4.interactable      = true;
        Description.text       += "\nIt is your turn!";
        mm.MoveBtn.interactable = true;

        if (mm.PlayerID == 1)
        {
            mm.b1.interactable = false;
        }
        if (mm.PlayerID == 2)
        {
            mm.b2.interactable = false;
        }
        if (mm.PlayerID == 3)
        {
            mm.b3.interactable = false;
        }
        if (mm.PlayerID == 4)
        {
            mm.b4.interactable = false;
        }

        //        yield return new WaitForSeconds(1f);
        TraitScr.SetImage(TraitId - 6);

//        yield return new WaitForSeconds(1f);
        ElementScr.SetImage(ElementId - 1);

//        yield return new WaitForSeconds(1f);
        MonsterScr.SetImage(MonsterId - 11);
        yield return(null);
    }
Esempio n. 8
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 public string StatLine()
 {
     return("HP: " + maxHP.ToString() + ", IV: " + HPIV.ToString() + ", EV: " + HPEV.ToString() + " Attack: " + Atk.ToString() + ", IV: " + AtkIV.ToString() + ", EV: " + AtkEV.ToString() + " Defense: " + Def.ToString() + ", IV: " + DefIV.ToString() + ", EV: " + DefEV.ToString() + System.Environment.NewLine + "Special Attack: " + SpA.ToString() + ", IV: " + SpAIV.ToString() + ", EV: " + SpAEV.ToString() + " Special Defense: " + SpD.ToString() + ", IV: " + SpDIV.ToString() + ", EV: " + SpDEV.ToString() + " Speed: " + Spe.ToString() + ", IV: " + SpeIV.ToString() + ", EV: " + SpeEV.ToString());
 }
Esempio n. 9
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 public string Print()
 {
     return("Name: " + Pokemon + ", National Pokedex Number: " + Per.ToString() + ", Regional Pokedex Number: " + Nat + ", Base HP: " + HP.ToString() + ", Base Attack: " + Atk.ToString() + ", Base Defense: " + Def.ToString() + ", Base Sp.Attack: "
            + SpA.ToString() + ", Base Sp.Def: " + SpD.ToString() + ", Base Speed: " + Spe.ToString() + ", Total Base Stats: " + Total.ToString() + ", Type I: " + Type_I + ", Type II: " + Type_II + ", Tier: " + Tier + ", Ability I: "
            + Ability_I + ", Ability II: " + Ability_II + ", Hidden Ability: " + Hidden_Ability + ", Mass: " + Mass + ", Low Kick/Grass Knot damage: " + LK_GK.ToString() + ", EV Worth: " + EV_Worth + ", Exp Value: " + EXPV.ToString()
            + ", Pokedex Color: " + Color + ", Hatch: " + Hatch.ToString() + ", Gender" + Gender + ", Egg Group I: " + Egg_Group_I + ", Egg Group II: " + Egg_Group_II + ", Catch Rate: " + Catch.ToString() + ", Leveling Rate: " + LevelingRate());
 }