private void GenerateAssets() { for (int i = 0; i < AssetAmount; i++) { Assets[i] = AssetGenerator.GenerateAsset(Users[i % UserAmount]); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); AssetGenerator ag = (AssetGenerator)target; if (GUILayout.Button("Generate")) { ag.Generate(); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); AssetGenerator dl = (AssetGenerator)target; if (GUILayout.Button("generate assets")) { dl.generate(); } }