Esempio n. 1
0
        public void DeserializeAsset(AssetFile assetFile, StreamReader stream)
        {
            GameObject = new SerializedComponent();
            GameObject.DeserializeAsset(assetFile, stream);
            Enabled = stream.ReadBoolean();
            stream.AlignTo();
            var script = new SerializedComponent();

            script.DeserializeAsset(assetFile, stream);
            Name = stream.ReadString32();

            Script = (SerializedMonoScript)assetFile.ReadObject(script);
            if (Script != null)
            {
                Child = assetFile.ReadMonoScriptChild(Script);
            }
        }