// Use this for initialization void Start() { AssetBundleLoadManager.LoadStart("http://192.168.0.101:80/Android/chara.unity3d", "", (obj) => { AssetBundle bundle = obj as AssetBundle; Debug.Log("obj===:" + obj.name); Instantiate(bundle.LoadAsset("aaaa")); }); }
public void Awake() { _instance = this; }