// GameObject TriggeredTag = this.transform.parent.parent.gameObject; public void Activate() { PVE = this.transform.parent.parent.GetComponent <PieceEventManager>(); switch (type) { case "B": AssemblyMaster.PreviousEvent(PVE); break; case "P": AssemblyMaster.PlayEvent(PVE); break; case "F": AssemblyMaster.NextEvent(PVE); break; } }
void Update() { if (Input.GetKeyDown("q")) { AssemblyMaster.PreviousEvent(AssemblyMaster.PieceEventManagers[AssemblyMaster.ManagersIndex]); } if (Input.GetKeyDown("w")) { AssemblyMaster.PlayEvent(AssemblyMaster.PieceEventManagers[AssemblyMaster.ManagersIndex]); } if (Input.GetKeyDown("e")) { AssemblyMaster.NextEvent(AssemblyMaster.PieceEventManagers[AssemblyMaster.ManagersIndex]); } if (Input.GetKeyDown("r")) { } if (Input.GetKeyDown("t")) { } if (Input.GetKeyDown("y")) { } }