static void Main(string[] args) { AssemblyMaster am = new AssemblyMaster(); am.pathToCity = "city.xml"; City city = am.GetCity(); if (city == null) { GenerateCity GenCity = new GenerateCity(4); city = GenCity.generateCity(); } am.CreateCity(city); //создаем класс управляющий преступлениями ConvictionAssembler convAssembl = new ConvictionAssembler(city); //генерируем преступление Conviction conv = convAssembl.generateConviction(); //расследуем преступление convAssembl.Investigate(conv); //создаем архив Arhiv arhiv = new Arhiv(); //печатаем архив преступлений arhiv.printArhiv(); ForegroundColor = ConsoleColor.Red; }
void Start() { AssemblyMaster = GameObject.Find("Logic").GetComponent <AssemblyMaster>(); TextMesh = GetComponent <TextMesh>(); string TagName = this.transform.parent.parent.gameObject.name; GoalStep = ResourcesMaster.SceneSetup.TrackedAnimationTags.Find(t => t.Name.Equals(TagName)).PieceEvents[0].Name; }
static void Main(string[] args) { AssemblyMaster am = new AssemblyMaster(); #region CS am.CityServices_URL = @"SmartCity_Services.xml"; CityService cs = new CityService(); cs.Service_Code = 102; cs.Service_Name = "Police"; am.Create_City_Service(cs); #endregion #region City am.Cities_URL = @"SmartCity_Cities.xml"; City city = new City(); city.City_Area = 300629; city.City_Population = 834813; city.City_Name = "Актобе"; city.City_Services = new List <CityService>() { cs }; am.Create_City(city); #endregion #region Region am.Regions_URL = @"SmartCity_Region.xml"; Region region = new Region(); region.Main_City = city; region.Population = 834813; region.Cities = null; region.Region_Name = "Актюбинская область"; am.Create_Region(region); #endregion #region Police station Master_Police mp = new Master_Police(); mp.Police_Station_URL = @"Police_Station.xml"; Police_Station ps = new Police_Station(); ps.Police_Station_Adress = "Тимирязева 31"; ps.city = am.GetCity()[0]; ps.Police_Station_ID = 001; ps.Police_Station_Name = "Тимимрязева"; mp.Create_Police_Station(ps); #endregion #region #endregion }
static void Main(string[] args) { AssemblyMaster am = new AssemblyMaster(); #region CityService am.PathCityService = @"\\dc\Студенты\ПКО\PMP-162.1\SmartCity\CityService.soap"; CityService cs = new CityService(); cs.CodeSrevice = 102; cs.NameService = "Полиция"; //am.CreateCityService(cs); #endregion #region am.PathCity = @"\\dc\Студенты\ПКО\PMP-162.1\SmartCity\City.soap"; City city = new City(); city.Area = 300629; city.Population = 834813; city.CityName = "Ақтөбе"; city.CityServices = new List <CityService>() { cs }; //am.CreateCity(city); #endregion #region Region am.PathRegion = @"\\dc\Студенты\ПКО\PMP-162.1\SmartCity\Region.soap"; Region region = new Region(); region.MainCity = city; region.Population = 834813; region.RegionCites = null; region.RegionName = "Актюбинская область"; //am.CreateRegion(region); #endregion MasterPolice pm = new MasterPolice(); pm.PathPoliceStation = @"\\dc\Студенты\ПКО\PMP-162.1\SmartCity\PoliceStation.soap"; PoliceStation ps = new PoliceStation(); ps.Address = "Темирязе 31"; ps.city = am.GetCity()[0]; ps.CodePoliceStation = 001; ps.NamePoliceStation = "Темирязева"; pm.CreatePoliceStation(ps); }
private void signPoliceStationToDistrict(District d) { Console.WriteLine("Прописываем в район полицейскую станцию"); //загружаем имеющийся список полицейских станций AssemblyMaster asMasterForPoliceStations = new AssemblyMaster(); asMasterForPoliceStations.pathToPoliceStations = "policeStations.xml"; List <PoliceStation> PoliceStations = new List <PoliceStation>(); PoliceStations = asMasterForPoliceStations.GetPoliceStations(); //если список полицейских станций пуст генерируем новую полицейскую станцию if (PoliceStations == null) { d.PoliceStat = GeneratePoliceStation(); d.PoliceStat.NamePoliceStation = $"Полицейская станция {d.DistrictID} района"; d.PoliceStat.ifItPlaceInDistrict = true; d.PoliceStat.CodePoliceStation = d.DistrictID; asMasterForPoliceStations.CreatePoliceStation(d.PoliceStat); return; } //если список полицейских станций не пуст, проверяем, прописана //ли в район полицейская станция если нет, прописываем ее в район for (int i = 0; i < PoliceStations.Count; i++) { if (!PoliceStations[i].ifItPlaceInDistrict) { d.PoliceStat = PoliceStations[i]; PoliceStations[i].ifItPlaceInDistrict = true; } } if (d.PoliceStat == null) { d.PoliceStat = GeneratePoliceStation(); d.PoliceStat.ifItPlaceInDistrict = true; d.PoliceStat.NamePoliceStation = $"Полицейская станция {d.DistrictID} района"; d.PoliceStat.CodePoliceStation = d.DistrictID; asMasterForPoliceStations.CreatePoliceStation(d.PoliceStat); } }
void Start() { //this.GetComponent<MeshRenderer>().materials[1] = AssemblyMaster = GameObject.Find("Logic").GetComponent <AssemblyMaster>(); }
void Start() { AssemblyMaster = GetComponent <AssemblyMaster>(); }