public void Ask_Question()
 {
     askQuestionScript.DisableMessageText();
     QuestionSigne.text = "?";
     CreateGoodAnswer();
     QuestionCanvas.enabled = true;
     QuestionCanvas.enabled = true;
     Type2.SetActive(false);
     Type3.SetActive(false);
     Type1.SetActive(true);
     Type4.SetActive(false);
     Question.SetActive(true);
 }
    public void Ask_Question()
    {
        askQuestionScript.DisableMessageText();
        GenerateNb();
        GenerateGoodAnswer();

        GenerateAnswers();
        SetButtonsTexte();
        SetText();

        QuestionCanvas.enabled = true;
        Type2.SetActive(true);
        Type1.SetActive(false);
        Type3.SetActive(false);
        Type4.SetActive(false);
        Question.SetActive(true);
    }
 private void Start()
 {
     askQuestionScript = gameObject.GetComponent <AskQuestion>();
     askQuestionScript.DisableMessageText();
 }
 // Use this for initialization
 void Start()
 {
     askQuestionScript = gameObject.GetComponent <AskQuestion>();
     askQuestionScript.DisableMessageText();
     QuestionCanvas.enabled = false;
 }