public void Ask_Question() { askQuestionScript.DisableMessageText(); QuestionSigne.text = "?"; CreateGoodAnswer(); QuestionCanvas.enabled = true; QuestionCanvas.enabled = true; Type2.SetActive(false); Type3.SetActive(false); Type1.SetActive(true); Type4.SetActive(false); Question.SetActive(true); }
public void Ask_Question() { askQuestionScript.DisableMessageText(); GenerateNb(); GenerateGoodAnswer(); GenerateAnswers(); SetButtonsTexte(); SetText(); QuestionCanvas.enabled = true; Type2.SetActive(true); Type1.SetActive(false); Type3.SetActive(false); Type4.SetActive(false); Question.SetActive(true); }
private void Start() { askQuestionScript = gameObject.GetComponent <AskQuestion>(); askQuestionScript.DisableMessageText(); }
// Use this for initialization void Start() { askQuestionScript = gameObject.GetComponent <AskQuestion>(); askQuestionScript.DisableMessageText(); QuestionCanvas.enabled = false; }