private void _TouchInputBehaviour_OnDragStop()
 {
     _MoveVelocity = ArrayUtility.GetAverageVec2(_MoveVelocitySamples.ToArray());
     _MoveVelocitySamples.Clear();
     _MoveVelocitySamples.AddRange(new List <Vector2> {
         Vector2.zero, Vector2.zero, Vector2.zero, Vector2.zero
     });
     _IsDragging = false;
 }