private void _TouchInputBehaviour_OnDragStop() { _MoveVelocity = ArrayUtility.GetAverageVec2(_MoveVelocitySamples.ToArray()); _MoveVelocitySamples.Clear(); _MoveVelocitySamples.AddRange(new List <Vector2> { Vector2.zero, Vector2.zero, Vector2.zero, Vector2.zero }); _IsDragging = false; }