public void HandleHit( DamageType damageType, float firepower, Vector3 displacementToTarget, float distance) => _armorComponent.HandleHit(damageType, firepower, displacementToTarget, distance);
public void HandleHit( int firepower, Vector3?displacementToTarget, float?distanceToCentre) => _armorComponent.HandleHit(firepower, displacementToTarget, distanceToCentre);