Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        m_isActive = true;
        m_timerWait.Reset();
        m_animStep = AnimStep.ANIM_UPPER;

        m_time = 0;

        m_startPosition = transform.position;

        transform.position = m_startPosition + new Vector3(0, m_lowPosition, 0);
    }
    // Update is called once per frame
    void Update()
    {
        m_spawnTimer.Update(Time.deltaTime);

        if (m_spawnTimer.IsTimeOver())
        {
            SpecialPlayMap specialPlayMap = Instantiate(m_specialMap).GetComponent <SpecialPlayMap>();
            specialPlayMap.Init(m_start, m_end);
            m_spawnTimer.Reset();
        }
    }
Esempio n. 3
0
 /// <summary>
 /// 開始
 /// </summary>
 void Start()
 {
     m_timerActive.Reset();
 }