// Use this for initialization void Start() { m_isActive = true; m_timerWait.Reset(); m_animStep = AnimStep.ANIM_UPPER; m_time = 0; m_startPosition = transform.position; transform.position = m_startPosition + new Vector3(0, m_lowPosition, 0); }
// Update is called once per frame void Update() { m_spawnTimer.Update(Time.deltaTime); if (m_spawnTimer.IsTimeOver()) { SpecialPlayMap specialPlayMap = Instantiate(m_specialMap).GetComponent <SpecialPlayMap>(); specialPlayMap.Init(m_start, m_end); m_spawnTimer.Reset(); } }
/// <summary> /// 開始 /// </summary> void Start() { m_timerActive.Reset(); }