Esempio n. 1
0
        void OnAddBadlandsCommand(User user, string[] args)
        {
            var areas = new List <Area>();

            foreach (string arg in args)
            {
                Area area = Areas.Get(Util.NormalizeAreaId(arg));

                if (area == null)
                {
                    user.SendChatMessage(Messages.UnknownArea, arg);
                    return;
                }

                if (area.Type != AreaType.Wilderness)
                {
                    user.SendChatMessage(Messages.AreaNotWilderness, area.Id);
                    return;
                }

                areas.Add(area);
            }

            Areas.AddBadlands(areas);

            user.SendChatMessage(Messages.BadlandsSet, Util.Format(Areas.GetAllByType(AreaType.Badlands)));
            Log($"{Util.Format(user)} added {Util.Format(areas)} to badlands");
        }
Esempio n. 2
0
        void OnBadlandsCommand(BasePlayer player, string command, string[] args)
        {
            User user = Users.Get(player);

            if (user == null)
            {
                return;
            }

            if (!Options.Badlands.Enabled)
            {
                user.SendChatMessage(Messages.BadlandsDisabled);
                return;
            }

            if (args.Length == 0)
            {
                var areas = Areas.GetAllByType(AreaType.Badlands).Select(a => a.Id);
                user.SendChatMessage(Messages.BadlandsList, Util.Format(areas), Options.Taxes.BadlandsGatherBonus);
                return;
            }

            if (!user.HasPermission(Permission.AdminBadlands))
            {
                user.SendChatMessage(Messages.NoPermission);
                return;
            }

            var areaIds = args.Skip(1).Select(arg => Util.NormalizeAreaId(arg)).ToArray();

            switch (args[0].ToLower())
            {
            case "add":
                if (args.Length < 2)
                {
                    user.SendChatMessage(Messages.Usage, "/badlands add [XY XY XY...]");
                }
                else
                {
                    OnAddBadlandsCommand(user, areaIds);
                }
                break;

            case "remove":
                if (args.Length < 2)
                {
                    user.SendChatMessage(Messages.Usage, "/badlands remove [XY XY XY...]");
                }
                else
                {
                    OnRemoveBadlandsCommand(user, areaIds);
                }
                break;

            case "set":
                if (args.Length < 2)
                {
                    user.SendChatMessage(Messages.Usage, "/badlands set [XY XY XY...]");
                }
                else
                {
                    OnSetBadlandsCommand(user, areaIds);
                }
                break;

            case "clear":
                if (args.Length != 1)
                {
                    user.SendChatMessage(Messages.Usage, "/badlands clear");
                }
                else
                {
                    OnSetBadlandsCommand(user, new string[0]);
                }
                break;

            default:
                OnBadlandsHelpCommand(user);
                break;
            }
        }