Esempio n. 1
0
        public IArea AddArea(Guid guid, string displayName, int minLevel, int maxLevel, string builders, string credits)
        {
            IArea area = new Area.Area(displayName, minLevel, maxLevel, builders, credits);

            _areas.Add(area);
            return(area);
        }
Esempio n. 2
0
        /// <summary>
        /// Create Player and place it on the "StartGame" spot on area
        /// </summary>
        /// <param name="texture">Texture for player</param>
        /// <param name="rows">Row count for texture</param>
        /// <param name="columns">Column count for texture</param>
        /// <param name="parea">Area/Stage</param>
        public Player(Texture2D texture, int rows, int columns, Area.Area parea, string oldArenaName)
        {
            movingKeys     = new[] { Keys.Left, Keys.Right, Keys.Up, Keys.Down };
            interactKeys   = new[] { Keys.Space };
            myArea         = parea;
            Texture        = texture;
            Rows           = rows;
            Columns        = columns;
            totalFrames    = Rows * Columns;
            IsOnEventBlock = false;
            eventToTrigger = new AreaEvent();
            ps             = GetStartPointOfArea(oldArenaName);

            listAnimation = new Dictionary <Direction, Animation>
            {
                { Direction.UP, CreateWalkAnimation(Direction.UP) },
                { Direction.DOWN, CreateWalkAnimation(Direction.DOWN) },
                { Direction.LEFT, CreateWalkAnimation(Direction.LEFT) },
                { Direction.RIGHT, CreateWalkAnimation(Direction.RIGHT) }
            };
            currentAnimation = listAnimation[ps.dir];
        }