/// <summary> /// Update is called every frame, if the MonoBehaviour is enabled. /// </summary> void Update() { if (i == 0) { if (Movie.isPlaying) { } else { BackImage.GetComponent <RawImage>().enabled = true; Go.SetActive(true); End.SetActive(true); Archives_room.SetActive(true); Achievement.SetActive(true); BackImage.color = new Color(1, 1, 1, 100); BackMovie.loop = true; BackImage.texture = BackMovie; BackMovie.Play(); i++; } } }
// Use this for initialization void Start() { Screen.SetResolution(1280, 720, true); Movie.loop = false; Image.texture = Movie; //设置 RawImage 纹理为电影 // BackMovie.Play(); Movie.Play(); Go.SetActive(false); End.SetActive(false); Archives_room.SetActive(false); Achievement.SetActive(false); }