IEnumerator TutorialStart() { BuildingSet(); chatController.ChatPopupActive(false); tutorialObjPanel.gameObject.SetActive(false); yield return(new WaitForSeconds(1)); chatController.DataSet(TutorialChatDataManager.Ins.GetData("1_0")); yield return(new WaitUntil(() => nextOn)); nextOn = false; tutorialObjPanel.gameObject.SetActive(true); yield return(new WaitForSeconds(0.5f)); ShowTutorialObj(0); yield return(new WaitForSeconds(2)); tutorialObjPanel.gameObject.SetActive(false); chatController.DataSet(TutorialChatDataManager.Ins.GetData("1_1")); yield return(new WaitUntil(() => nextOn)); nextOn = false; //집에서 나오는 로직 구현 building.AddFood(-5); yield return(new WaitForSeconds(2)); building.OutCitizen(); yield return(new WaitForSeconds(2)); chatController.DataSet(TutorialChatDataManager.Ins.GetData("1_2")); nextOn = false; yield return(new WaitUntil(() => nextOn)); nextOn = false; tutorialObjPanel.gameObject.SetActive(true); ShowTutorialObj(1); handImage.transform.DOLocalMoveY(-50, 1).SetLoops(-1, LoopType.Yoyo); yield return(new WaitUntil(() => nextOn)); nextOn = false; tutorialObjPanel.gameObject.SetActive(false); cityhallController.BuildingClick(building); yield return(new WaitForSeconds(4)); chatController.DataSet(TutorialChatDataManager.Ins.GetData("1_3")); yield return(new WaitUntil(() => nextOn)); nextOn = false; tutorialObjPanel.gameObject.SetActive(true); ShowTutorialObj(2); yield return(new WaitForSeconds(2)); tutorialObjPanel.gameObject.SetActive(false); chatController.DataSet(TutorialChatDataManager.Ins.GetData("1_4")); yield return(new WaitUntil(() => nextOn)); GameManager.Ins.SetTutorialState(1); GameManager.Ins.tutorialOn = false; GameManager.Ins.StageStartOn(GameManager.Ins.selectStageId, true); }