Beispiel #1
0
    IEnumerator TutorialStart()
    {
        BuildingSet();

        chatController.ChatPopupActive(false);
        tutorialObjPanel.gameObject.SetActive(false);
        yield return(new WaitForSeconds(1));

        chatController.DataSet(TutorialChatDataManager.Ins.GetData("1_0"));
        yield return(new WaitUntil(() => nextOn));

        nextOn = false;

        tutorialObjPanel.gameObject.SetActive(true);
        yield return(new WaitForSeconds(0.5f));

        ShowTutorialObj(0);
        yield return(new WaitForSeconds(2));

        tutorialObjPanel.gameObject.SetActive(false);
        chatController.DataSet(TutorialChatDataManager.Ins.GetData("1_1"));
        yield return(new WaitUntil(() => nextOn));

        nextOn = false;

        //집에서 나오는 로직 구현
        building.AddFood(-5);
        yield return(new WaitForSeconds(2));

        building.OutCitizen();
        yield return(new WaitForSeconds(2));

        chatController.DataSet(TutorialChatDataManager.Ins.GetData("1_2"));
        nextOn = false;

        yield return(new WaitUntil(() => nextOn));

        nextOn = false;
        tutorialObjPanel.gameObject.SetActive(true);
        ShowTutorialObj(1);

        handImage.transform.DOLocalMoveY(-50, 1).SetLoops(-1, LoopType.Yoyo);

        yield return(new WaitUntil(() => nextOn));

        nextOn = false;

        tutorialObjPanel.gameObject.SetActive(false);
        cityhallController.BuildingClick(building);
        yield return(new WaitForSeconds(4));

        chatController.DataSet(TutorialChatDataManager.Ins.GetData("1_3"));
        yield return(new WaitUntil(() => nextOn));

        nextOn = false;
        tutorialObjPanel.gameObject.SetActive(true);
        ShowTutorialObj(2);

        yield return(new WaitForSeconds(2));

        tutorialObjPanel.gameObject.SetActive(false);

        chatController.DataSet(TutorialChatDataManager.Ins.GetData("1_4"));

        yield return(new WaitUntil(() => nextOn));

        GameManager.Ins.SetTutorialState(1);
        GameManager.Ins.tutorialOn = false;
        GameManager.Ins.StageStartOn(GameManager.Ins.selectStageId, true);
    }