Esempio n. 1
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 //Attack
 public void StartAttack()
 {
     State = GlobalVar.State.Attack;
     LastAttackTriggerTime = null;
     if (Anime.GetInteger(GlobalVar.AnimeValue.Attack) == GlobalVar.AnimeValue.AHoldState.Click)
     {
         Anime.SetInteger(GlobalVar.AnimeValue.Attack, GlobalVar.AnimeValue.AHoldState.Null);
     }
 }
Esempio n. 2
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 private void DodgeCtrl()
 {
     if (Anime.GetInteger(GlobalVar.AnimeValue.Dodge) == GlobalVar.AnimeValue.DodgeState.Dodge)
     {
         if (Mathf.Abs(Rb.velocity.x) < GlobalVar.PlayerValue.FinishDodgeVec)
         {
             Anime.SetInteger(GlobalVar.AnimeValue.Dodge, GlobalVar.AnimeValue.DodgeState.Null);
         }
     }
 }
Esempio n. 3
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    public virtual void FinishJump()
    {
        int moveState = Anime.GetInteger(GlobalVar.AnimeValue.Move);

        if (moveState == GlobalVar.AnimeValue.MoveState.Walk ||
            moveState == GlobalVar.AnimeValue.MoveState.Run)
        {
            Rb.velocity = new Vector2(xVec * GlobalVar.PlayerValue.JumpDownVecBouns, Rb.velocity.y);
        }
    }
Esempio n. 4
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 protected virtual void JumpInput()
 {
     Anime.SetBool(GlobalVar.AnimeValue.Jump, NowInput.JumpButton && Anime.GetInteger(GlobalVar.AnimeValue.Fly) == GlobalVar.AnimeValue.FlyState.Ground);
 }