Esempio n. 1
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 public void Start()
 {
     //测试
     anim         = GetComponentInChildren <AnimatorPlay>();
     pool         = GameObject.FindGameObjectWithTag("Respawn").GetComponent <BulletPool>();
     dazzleInsist = anim.currentAnimName == AnimationName.swordAttack_3 || anim.currentAnimName == AnimationName.gunAttack_3;
 }
Esempio n. 2
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 /// <summary>
 /// 初始化其他引用
 /// </summary>
 private void InitReference()
 {
     anim         = GetComponentInChildren <AnimatorPlay>();
     chState      = GetComponent <CharacterState>();
     navMeshAgent = GetComponent <NavMeshAgent>();
     chSkill      = GetComponent <CharacterSkillSystem>();
 }
 // Use this for initialization
 void Awake()
 {
     coolMask = transform.GetChild(0).GetComponent <UITexture>();
     //UIEventListener.Get(gameObject).onClick = FillAll;
     coolMask.fillAmount = 0;
     anim = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <AnimatorPlay>();
 }
Esempio n. 4
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 public void Start()
 {
     // print(gameObject.name + "的血量为:" + hp);
     //加载受击点
     anim     = GetComponentInChildren <AnimatorPlay>();
     hpSlider = GetComponentInChildren <UISlider>();
 }
 // Use this for initialization
 void Start()
 {
     base.Start();
     anim           = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <AnimatorPlay>();
     shift          = GetTrigger("ShiftWeapon");
     shift.onClick += GetComponentInChildren <CoolTime>().FillAll;
     shift.onClick += Shift;
 }
 public void Start()
 {
     // print(gameObject.name + "的血量为:" + hp);
     //加载受击点
     if (!string.IsNullOrEmpty(hitName))
     {
         hitPos = transform.Find(hitName);
     }
     anim =
         GetComponentInChildren <AnimatorPlay>();
 }
 public void Start()
 {
     anim =
         GetComponent <AnimatorPlay>();
 }
 // Use this for initialization
 void Start()
 {
     playerState = GetComponent <CharacterState>();
     playerMotor = GetComponent <CharacterMotor>();
     anim        = GetComponentInChildren <AnimatorPlay>();
 }
Esempio n. 9
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 /// <summary>
 /// 初始化其他引用
 /// </summary>
 private void InitReference()
 {
     anim    = GetComponentInChildren <AnimatorPlay>();
     chState = GetComponent <CharacterState>();
 }
Esempio n. 10
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 void Start()
 {
     skillManager = GetComponent <CharacterSkillManager>();
     chState      = GetComponent <CharacterState>();
     anim         = GetComponent <AnimatorPlay>();
 }
 private void Start()
 {
     state = GetComponent <CharacterState>();
     anim  = GetComponentInChildren <AnimatorPlay>();
 }