private void CheckAndLoadNewLevel()
 {
     if (levelEnded && !AnimationsManager.levelEndedAnimation)
     {
         Clear();
         if (LevelManager.NextLevel())
         {
             //LoadLevel();
             //AnimationsManager.PlayLevelStartAnimation(LevelManager.actualLevel);
             //levelToStart = true;
             GameObject.Find("Menu").transform.FindChild("NextLevel").gameObject.SetActive(true);
         }
         else
         {
             AnimationsManager.PlayGameWonAnimation();
         }
     }
 }