private void CheckWinningConditions()
 {
     if (playing)
     {
         if (!canInstantiate && balls.count == 0)
         {
             Debug.Log("Won!!!");
             playing    = false;
             levelEnded = true;
             AnimationsManager.PlayLevelEndedAnimation(LevelManager.actualLevel);
         }
     }
     if (lost)
     {
         Debug.Log("Lost!!!");
         AnimationsManager.PlayGameLostAnimation();
         lost = false;
     }
 }