// Typically called when the user presses confirm, but can also happen when scene changes are detected. private void animationGroupControl_InfoChanged(AnimationGroup info) { info.SaveToData(); animationListBinding.ResetBindings(false); }
// Typically called when the user presses confirm, but can also happen when scene changes are detected. private void animationGroupControl_InfoChanged(AnimationGroup info) { info.SaveToData(); animationListBinding.ResetBindings(false); }