Esempio n. 1
0
 public override void SetCurrentAnimation(string name, bool Play = false)
 {
     if (currentMode != name || Play)
     {
         currentMode = name;
         var s = currentMode + OrientationStrings[(int)CurrentOrientation];
         if (Animations.ContainsKey(s))
         {
             AnimPlayer.ChangeAnimation(Animations[s], AnimationPlayer.ChangeAnimationOptions.NoStateChange);
         }
     }
 }
Esempio n. 2
0
        public override void Update(DwarfTime gameTime, ChunkManager chunks, Camera camera)
        {
            CalculateCurrentOrientation(camera);


            var s = currentMode + OrientationStrings[(int)CurrentOrientation];

            if (Animations.ContainsKey(s))
            {
                AnimPlayer.ChangeAnimation(Animations[s], AnimationPlayer.ChangeAnimationOptions.Play | AnimationPlayer.ChangeAnimationOptions.Loop);
            }

            base.Update(gameTime, chunks, camera);
        }
Esempio n. 3
0
        override public void Render(DwarfTime gameTime, ChunkManager chunks, Camera camera, SpriteBatch spriteBatch, GraphicsDevice graphicsDevice, Shader effect, bool renderingForWater)
        {
            base.Render(gameTime, chunks, camera, spriteBatch, graphicsDevice, effect, renderingForWater);
            CalculateCurrentOrientation(camera);


            var s = currentMode + OrientationStrings[(int)CurrentOrientation];

            if (Animations.ContainsKey(s))
            {
                AnimPlayer.ChangeAnimation(Animations[s], AnimationPlayer.ChangeAnimationOptions.Play);
                AnimPlayer.Update(gameTime, true);
            }
        }