//получение урона public override void Attack(float damage) { if (!Death) { Core.DamagePos.Add(transform.position); Core.DamageCount.Add(HpAmor.Damage(damage) * 100); if (HpAmor.HP == 0) { Death = true; Anim.ClearFun(); Anim.FunctionAfterAnimation("Death1", Delete); } } }