void Start( ) { anim = GetComponent <Anim> ( ); anim.AddAnim(1, 1, "two"); anim.AddAnim(2, 1, "one"); anim.AddAnim(3, 1, "grab"); anim.AddAnim(4, 1, "cangrab"); body = GetComponent <Rigidbody2D> ( ); joint = GetComponent <HingeJoint2D> ( ); }