public void Pause(string name) { Sound s = Array.Find(sounds, sound => sound.name == name); if (s == null) { Debug.LogWarning("Sound: " + name + "Can't be stopped"); return; } AndroidNativeAudio.pause(s.stream); }
void ModifySound() { // These aren't necessary, but show how you could work with a loaded sound. AndroidNativeAudio.pause(SoundID); AndroidNativeAudio.resume(SoundID); AndroidNativeAudio.stop(SoundID); AndroidNativeAudio.pauseAll(); AndroidNativeAudio.resumeAll(); AndroidNativeAudio.setVolume(SoundID, 0.5f); AndroidNativeAudio.setLoop(SoundID, 3); AndroidNativeAudio.setPriority(SoundID, 5); AndroidNativeAudio.setRate(SoundID, 0.75f); }