public void InitNativeAudio() { AndroidNativeAudio.makePool(16); buttonSoundID = AndroidNativeAudio.load("Android Native Audio/button.ogg"); coinSoundID = AndroidNativeAudio.load("Android Native Audio/coin.mp3"); }
void Awake() { instance = this; AndroidNativeAudio.makePool(); //for (int i = 0; i < musicClips.Length; i++) //{ // musicClipDictionary.Add(musicClips[i].name, musicClips[i]); //} #if UNITY_EDITOR || UNITY_STANDALONE for (int i = 0; i < musicNames.Length; i++) { StartCoroutine(LoadClipCoroutine("Music", musicNames[i], AudioType.OGGVORBIS, OnMusicLoadingCompleted)); } for (int i = 0; i < SFXNames.Length; i++) { StartCoroutine(LoadClipCoroutine("SFX", SFXNames[i], AudioType.WAV, OnSFXLoadingCompleted)); } #else for (int i = 0; i < SFXNames.Length; i++) { SFXFileIDDictionary.Add(SFXNames[i], AndroidNativeAudio.load(string.Format("SFX/{0}.wav", SFXNames[i]))); } #endif //for (int i = 0; i < musicNames.Length; i++) //{ // musicFileIDDictionary.Add(musicNames[i], ANAMusic.load(string.Format("Music/{0}.ogg", musicNames[i]), false, false)); //} }
void Start() { var genericMenuList = GameObject.FindGameObjectsWithTag("GenericMenu"); if (genericMenuList.Length > 1) { foreach (var genericMenuManager in genericMenuList) { genericMenuManager.GetComponent <GenericMenuManagerBehavior> ().BackSceneName = this.BackSceneName; } Destroy(gameObject); return; } AndroidNativeAudio.makePool(); _hasMadeAudioPool = true; SceneManager.sceneLoaded += OnSceneLoaded; HandleBackButton(); // ---- AUDIOS ---- // MenuBipDefaultAudioFileID = AndroidNativeAudio.load("MenuBipDefault.mp3"); MenuBipGoToAudioFileID = AndroidNativeAudio.load("MenuBipGoTo.mp3"); MenuBipSelectAudioFileID = AndroidNativeAudio.load("MenuBipSelect.mp3"); MenuBipConfirmAudioFileID = AndroidNativeAudio.load("MenuBipConfirm.mp3"); MenuBipReturnAudioFileID = AndroidNativeAudio.load("MenuBipReturn.mp3"); SwitchTVONFileID = AndroidNativeAudio.load("SwitchTVON.mp3"); NamePresentationFileID = AndroidNativeAudio.load("NamePresentation.mp3"); BorderMovementFileID = AndroidNativeAudio.load("BorderMovement.mp3"); }
public int ANALoadAudio(string audioFile) { int fileId = AndroidNativeAudio.load(audioFile); loadedFiles.Add(fileId); return(fileId); }
void Start() { unityAudio = GetComponent <AudioSource>(); AndroidNativeAudio.makePool(1); soundID = AndroidNativeAudio.load("Android Native Audio/Tone Native.wav"); }
private void Start() { AndroidNativeAudio.makePool(); // makes 16 streams by default foreach (SoundEffect effect in effects) { effect.fileID = AndroidNativeAudio.load(effect.filePath); } }
// Use this for initialization void Start() { player = FindObjectOfType <PlayerController>(); playerStartingSpeed = player.moveSpeed; powerUpActive = false; powerUpFileID = AndroidNativeAudio.load("power-up-sound.mp3"); }
// Use this for initialization void Start() { scoreManager = FindObjectOfType <ScoreManager>(); currencyManager = FindObjectOfType <CurrencyManager>(); camera = FindObjectOfType <CameraController>(); tomatoFileID = AndroidNativeAudio.load("tomato-squish.wav"); }
// Start is called before the first frame update void Start() { AndroidNativeAudio.makePool(); BopH = AndroidNativeAudio.load("Sounds/BopH.wav"); BopM = AndroidNativeAudio.load("Sounds/BopM.wav"); BopL = AndroidNativeAudio.load("Sounds/BopL.wav"); GameObject.Find("Sounds").GetComponent <AudioSource>().volume = PlayerPrefs.GetFloat("MusicVol", 1f); }
/// <summary> /// On Android, we must use soundpool, hence the different call /// </summary> /// <param name="soundPath"></param> /// <returns></returns> public int LoadSoundForAndroid(string soundPath) { if (!isInitialized) { Initialize(); } return(AndroidNativeAudio.load(soundPath)); }
public void Start() { AndroidNativeAudio.makePool(); foreach (Sound s in sounds) { s.id = AndroidNativeAudio.load(s.name + ".mp3"); //Debug.Log("file id = " + s.id); } }
// Use this for initialization void Start() { current = this; AndroidNativeAudio.makePool(15); railSound = AndroidNativeAudio.load("AntiMaterialRifle_1p_02.wav"); gunSound = AndroidNativeAudio.load("AutoGun_1p_02.wav"); enemyExplosion = AndroidNativeAudio.load("explosion_enemy.wav"); playerExplosion = AndroidNativeAudio.load("explosion_player.wav"); }
// Initialization ----------------------------------------------------------------------------------------------- void Start() { width = (float)Screen.width * 0.5f; height = (float)Screen.height * 0.5f; SR_background = SR_background1; SR_background2.transform.position = new Vector3(0.0f, 0.0f, -1.0f); AndroidNativeAudio.makePool(2); winSoundId = AndroidNativeAudio.load("WinSound.wav"); loseSoundId = AndroidNativeAudio.load("LoseSound.wav"); }
private void SetAudios() { #if UNITY_EDITOR _pcAudioReference = new List <string>(); _pcAudioReference.Add("ClickIn"); _pcAudioReference.Add("ClickOut"); #else AndroidNativeAudio.makePool(); ClickIn = AndroidNativeAudio.load("ClickIn.mp3"); ClickOut = AndroidNativeAudio.load("ClickOut.mp3"); #endif }
void Start() { // Set up Android Native Audio AndroidNativeAudio.makePool(); FileID = AndroidNativeAudio.load("Android Native Audio/Tone Native.wav"); // Set up Unity audio for comparison UnityAudio = GetComponent <AudioSource>(); // Set up GUI SetupGUI(); }
// Use this for initialization void Start() { myRigidbody = GetComponent <Rigidbody2D>(); //myCollider = GetComponent<Collider2D>(); myAnimator = GetComponent <Animator>(); jumpTimeCounter = jumpTime; moveSpeed = 10; // Set up Android Native Audio AndroidNativeAudio.makePool(3); jumpFileID = AndroidNativeAudio.load("jump.wav"); gameOverFileID = AndroidNativeAudio.load("game-over-sound.wav"); stoppedJumping = true; }
public void LoadSound() { //// 사운드 동시 출력 최대 갯수 만큼 AudioSource 생성 //for (int i = 0; i < soundMaxNum; i++) //{ // audioSource[i] = this.gameObject.AddComponent<AudioSource>(); // audioSource[i].bypassEffects = true; // audioSource[i].bypassListenerEffects = true; // audioSource[i].bypassReverbZones = true; //} //// 사운드 로드 //AudioClip[] resourcesAudioClip = Resources.LoadAll<AudioClip>("Sound"); //for (int i = 0; i < resourcesAudioClip.Length; i++) //{ // DicAudioClip.Add(resourcesAudioClip[i].name, resourcesAudioClip[i]); //} //안드로이드 사운드 // Set up Android Native Audio AndroidNativeAudio.makePool(16); FileID = new int[System.Enum.GetValues(typeof(eSound)).Length]; //Debug.Log("System.Enum.GetValues(typeof(eSound)).Length" + System.Enum.GetValues(typeof(eSound)).Length); //Debug.Log("FileID.Length" + FileID.Length); SoundID = new int[System.Enum.GetValues(typeof(eSound)).Length]; //Debug.Log("SoundID.Length" + SoundID.Length); SoundString = System.Enum.GetNames(typeof(eSound)); for (int i = 0; i < System.Enum.GetValues(typeof(eSound)).Length; i++) { //Debug.Log(SoundString[i]); if (i == 0) { MusicID = ANAMusic.load("Sound/" + SoundString[i] + ".ogg", false, true, Loaded); } else { FileID[i] = AndroidNativeAudio.load("Sound/" + SoundString[i] + ".wav"); } //Debug.Log(SoundString[i]); //SoundID[i] = AndroidNativeAudio.play(FileID[i], 1, -1, 1, 1); } }
void Start() { // Set up Android Native Audio AndroidNativeAudio.makePool(); FileID = AndroidNativeAudio.load("Android Native Audio/fall.mp3"); Debug.Log("id: " + FileID); xd = AndroidNativeAudio.load("fall.mp3"); Debug.Log("id: " + xd); // Set up Unity audio for comparison UnityAudio = GetComponent <AudioSource>(); // Set up GUI SetupGUI(); }
void Start() { iniNoteOrientation = Random.Range(-180f, 180f); transform.localScale = new Vector3(4.3f, 4.3f, 1f); //try 2 color gradient with a fixed alpha of 1.0f. float alpha = 1.0f; Gradient gradient = new Gradient(); gradient.SetKeys( new GradientColorKey[] { new GradientColorKey(c1, 0.0f), new GradientColorKey(c2, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f) } ); FileID = AndroidNativeAudio.load("Piano/" + keySound.name + ".wav"); //FileID = AndroidNativeAudio.load("Piano/" + keySound.name + ".mp3"); }
public void LoadSounds(string flap, string point, string death, string noBounce) { var fileID = AndroidNativeAudio.load(flap); fileIDs.Add(flap, fileID); var fileID2 = AndroidNativeAudio.load(point); fileIDs.Add(point, fileID2); var fileID3 = AndroidNativeAudio.load(death); fileIDs.Add(death, fileID3); var fileID4 = AndroidNativeAudio.load(noBounce); fileIDs.Add(noBounce, fileID4); }
//edited add whole fuction start void Start() { AndroidNativeAudio.makePool(); //loading all FileID's playBtnFID = AndroidNativeAudio.load("ev_button_click.mp3"); knifeHitFID = AndroidNativeAudio.load("ev_knife_hit_1.mp3"); throwKnifeFID = AndroidNativeAudio.load("ev_throw_1.mp3"); lastHitFID = AndroidNativeAudio.load("ev_hit_last.mp3"); woodHitFID = AndroidNativeAudio.load("ev_hit_1.mp3"); appleHitFID = AndroidNativeAudio.load("ev_apple_hit_1.mp3"); onUnlockFID = AndroidNativeAudio.load("ev_shop_random_unlock.mp3"); randomUnlockFID = AndroidNativeAudio.load("ev_shop_random_beep.mp3"); confirmKnifeFID = AndroidNativeAudio.load("ev_shop_select_item_confirm.mp3"); lockKnifeFID = AndroidNativeAudio.load("ev_shop_select_locked_item.mp3"); unlockKnifeFID = AndroidNativeAudio.load("ev_shop_select_item.mp3"); bossFightStartFID = AndroidNativeAudio.load("BossFightEndSlam.mp3"); bossFightEndFID = AndroidNativeAudio.load("Slam_Slice_Fast_01.mp3"); freeContinueFID = AndroidNativeAudio.load("Quick_Impact_01.mp3"); }
// Initialize Android Native audio with sound effects void Start() { m_isAndroid = (Application.platform == RuntimePlatform.Android); AndroidNativeAudio.makePool(2); m_winSoundId = AndroidNativeAudio.load("WinSound.wav"); m_loseSoundId = AndroidNativeAudio.load("LoseSound.wav"); m_navigateSoundId = AndroidNativeAudio.load("SuccessfulMenuNavigation.wav"); m_stuckSoundId = AndroidNativeAudio.load("StuckMenuSound.wav"); m_winStreamId = -1; m_loseStreamId = -1; m_navigateStreamId = -1; m_stuckStreamId = -1; m_winLevelStreamId = -1; m_loseLevelStreamId = -1; m_songTimer = 0.0f; m_resetTimer = 0.0f; }
protected virtual void Start() { AndroidNativeAudio.makePool(); foreach (var audioEvent in startAudioEvents) { if (sortedAudioEvents.ContainsKey(audioEvent.Event)) { sortedAudioEvents[audioEvent.Event].Add(AndroidNativeAudio.load(audioEvent.Path)); } else { sortedAudioEvents.Add(audioEvent.Event, new List <int> { AndroidNativeAudio.load(audioEvent.Path) }); eventTimes.Add(audioEvent.Event, new TimedNumber(0f, 0)); EventManager.Subscribe(audioEvent.Event, Handler_StartAudioEvent); } } foreach (var stopAudioEvent in stopLoopedAudioEvents) { EventManager.Subscribe(stopAudioEvent, Handler_StopLoopedEvent); } }
private void Awake() { FileID = AndroidNativeAudio.load("Piano/" + keySound.name + ".wav"); //FileID = AndroidNativeAudio.load("Piano/" + keySound.name + ".mp3"); }
// ---- AUDIOS ---- // void Start() { if (IsHowToPlay) { PlayerPrefs.SetInt("SelectedMap", 1); } AndroidNativeAudio.makePool(); if (!IsHowToPlay) { Destroy(GameObject.FindGameObjectWithTag("MenuBackground")); } if (PlayerPrefs.GetInt("Music", 1) == 0 && StageMusic != null) { StageMusic.volume = 0.0f; } if (StageMusic != null) { StageMusic.Play(); } ScorePlayerOne = 0; ScorePlayerTwo = 0; SetPlayerOne = 0; SetPlayerTwo = 0; _maxScore = PlayerPrefs.GetInt("MaxScore"); _maxSets = PlayerPrefs.GetInt("MaxSets"); _playerTwoXAxisUnder20 = 0.78f; _playerTwoXAxisOver20 = 1.2f; _playerTwoXAxisEquals1 = 0.39f; _playerName = CurrentPlayer.PlayerOne.ToString(); _scoreP1 = GameObject.Find("ScoreP1"); _scoreP2 = GameObject.Find("ScoreP2"); _scoreP1_1 = GameObject.Find("ScoreP1-1"); _scoreP1_2 = GameObject.Find("ScoreP1-2"); _scoreP2_1 = GameObject.Find("ScoreP2-1"); _scoreP2_2 = GameObject.Find("ScoreP2-2"); _setP1 = GameObject.Find("SetP1"); _setP2 = GameObject.Find("SetP2"); _setP1_1 = GameObject.Find("SetP1-1"); _setP1_2 = GameObject.Find("SetP1-2"); _setP2_1 = GameObject.Find("SetP2-1"); _setP2_2 = GameObject.Find("SetP2-2"); _winner = GameObject.Find("Winner"); _loser = GameObject.Find("Loser"); _draw01 = GameObject.Find("Draw01"); _draw02 = GameObject.Find("Draw02"); _gameEnd = false; // ---- AUDIOS ---- // CastSPAudioFileID = AndroidNativeAudio.load("CastSP.mp3"); CatchAudioFileID = AndroidNativeAudio.load("Catch.mp3"); DashAudioFileID = AndroidNativeAudio.load("Dash.mp3"); GoalAudioFileID = AndroidNativeAudio.load("Goal.mp3"); LiftAudioFileID = AndroidNativeAudio.load("Lift.mp3"); QuickEffectAudioFileID = AndroidNativeAudio.load("QuickEffect.mp3"); ThrowAudioFileID = AndroidNativeAudio.load("Throw.mp3"); WallHitAudioFileID = AndroidNativeAudio.load("WallHit.mp3"); MenuBipSelectAudioFileID = AndroidNativeAudio.load("MenuBipSelect.mp3"); MenuBipConfirmAudioFileID = AndroidNativeAudio.load("MenuBipConfirm.mp3"); MenuBipReturnAudioFileID = AndroidNativeAudio.load("MenuBipReturn.mp3"); MenuBipGoToAudioFileID = AndroidNativeAudio.load("MenuBipGoTo.mp3"); _pointAudioFileID = AndroidNativeAudio.load("Point.mp3"); _setAudioFileID = AndroidNativeAudio.load("Set.mp3"); _slideAudioFileID = AndroidNativeAudio.load("Slide.mp3"); // ---- AUDIOS ---- // //_playerOne = GameObject.Find ("PlayerOne"); //_playerTwo = GameObject.Find ("PlayerTwo"); _playerOne = CreateCharacter(CurrentPlayer.PlayerOne, 1); if (PlayerPrefs.GetInt("Opponent") != Opponent.Player.GetHashCode()) { DestroyP2Objects(); } if (PlayerPrefs.GetInt("Opponent") == Opponent.Player.GetHashCode() || PlayerPrefs.GetInt("Opponent") == Opponent.AI.GetHashCode()) { _playerTwo = CreateCharacter(CurrentPlayer.PlayerTwo, 2); } else if (PlayerPrefs.GetInt("Opponent") == Opponent.Wall.GetHashCode()) { CreateWall(); } IsPaused = false; if (PlayerPrefs.GetInt("GameInProgress", 0) == 1) { SetGameInProgressData(); } if (PlayerPrefs.GetInt("GameMode") == GameMode.Duel.GetHashCode() || PlayerPrefs.GetInt("GameMode") == GameMode.Tournament.GetHashCode()) { if (!IsHowToPlay && PlayerPrefs.GetInt("GameInProgress", 0) == 0) { PlayerPrefs.SetInt("GameInProgress", 1); PlaceBall(); } } else if (PlayerPrefs.GetInt("GameMode") != GameMode.Tournament.GetHashCode()) { PlayerPrefs.SetInt("GameInProgress", 0); if (PlayerPrefs.GetInt("GameMode") == GameMode.Target.GetHashCode()) { NewTarget(); _challengeScoreCount = -1; } else if (PlayerPrefs.GetInt("GameMode") == GameMode.Catch.GetHashCode()) { var tmpLauncherModel = Resources.Load <GameObject> ("Prefabs/Launcher"); _launcher = Instantiate(tmpLauncherModel, new Vector3(-5.0f, tmpLauncherModel.transform.position.y, tmpLauncherModel.transform.position.z), tmpLauncherModel.transform.rotation); _launcher.gameObject.name = "Launcher"; Invoke("NewLaunch", 0.5f); GameObject.Find("GoalTop01").tag = "MiddleWall"; GameObject.Find("GoalTop02").tag = "MiddleWall"; GameObject.Find("GoalTop03").tag = "MiddleWall"; _challengeScoreCount = -1; } else if (PlayerPrefs.GetInt("GameMode") == GameMode.Breakout.GetHashCode()) { _challengeScoreCount = -1; NewBreakout(); GameObject.Find("GoalTop01").tag = "MiddleWall"; GameObject.Find("GoalTop02").tag = "MiddleWall"; var hipoteticThirdWall = GameObject.Find("GoalTop03"); if (hipoteticThirdWall != null) { hipoteticThirdWall.tag = "MiddleWall"; } } GameObject.Find("NoPlayerBannerRules").GetComponent <UnityEngine.UI.Text>().text = "Goal :\n" + 0 + "/" + _maxScore.ToString(); NewBallChallenge(); } }
private IEnumerator LoadSounds() { yield return(new WaitForSeconds(0.1f)); var allSounds = ConcatArrays(WelcomeSoundName, ButtonClickSoundName, SceneLoadSoundName, RedPlantedSoundName, BluePlantedSoundName, YellowPlantedSoundName, WinSoundName, LossSoundName, WinMusicName, LossMusicName, CorrectSoundName, IncorrectSoundName, GrowingSoundName, ShakeSoundName); State.loadGoals += (float)allSounds.Length; Debug.LogWarningFormat("Loading Goal Increased to {0}", State.loadGoals); // set all volumes to 0 float tempVoiceVolume = VoiceSource.volume; float tempButtonVolume = ButtonSource.volume; float tempStingerVolume = StingerSource.volume; VoiceSource.volume = 0; ButtonSource.volume = 0; StingerSource.volume = 0; #if UNITY_ANDROID && !UNITY_EDITOR AndroidNativeAudio.setVolume(0, 0f); AndroidNativeAudio.setVolume(1, 0f); AndroidNativeAudio.setVolume(2, 0f); #endif foreach (string c in allSounds) { string path = ""; #if UNITY_ANDROID && !UNITY_EDITOR int soundID = AndroidNativeAudio.load(c + ".wav"); //Debug.LogFormat("Loading Sound:SoundID {0}: {1}", c, soundID); if (!dictSounds.ContainsKey(c)) { dictSounds.Add(c, soundID); //AndroidNativeAudio.play(dictSounds[c]); yield return(new WaitForSeconds(0.01f)); } #else path = "file://" + System.IO.Path.Combine(Application.streamingAssetsPath, c + ".wav"); //Debug.LogFormat("Loading AudioClip {0}::{1}", c, path); using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(path, AudioType.WAV)) { yield return(www.SendWebRequest()); if (www.result == UnityWebRequest.Result.ConnectionError) { Debug.Log(www.error); } else { AudioClip myClip = DownloadHandlerAudioClip.GetContent(www); if (!dictClips.ContainsKey(c)) { dictClips.Add(c, myClip); yield return(new WaitForSeconds(0.01f)); } } } #endif State.loadGoalsComplete += 1f; } // set all volumes back to what they were VoiceSource.volume = tempVoiceVolume; ButtonSource.volume = tempButtonVolume; StingerSource.volume = tempStingerVolume; #if UNITY_ANDROID && !UNITY_EDITOR AndroidNativeAudio.setVolume(0, maxSoundEffectVolume); AndroidNativeAudio.setVolume(1, maxSoundEffectVolume); AndroidNativeAudio.setVolume(2, maxSoundEffectVolume); #endif allAudioLoaded = true; }